Earlier titles are a different story but there really is no reason to play Amiga version of MI2 or Indy 4. Unlike PC, Amiga version doesn’t have iMuse and most of the music isn’t there. Sadly at this point Amiga was already behind PC and MI2 shows this. ![]() Obviously PC speaker sucked but better PC’s had decent sound cards. The EU versions were handled by our partners in each country and we had less input on that. The art on the Amiga and PC was 100% the same (once we started doing 256 colors on PC), but the audio was much better.įor the US releases, the designers always saw and had a lot of input on the box art and marketing. The Amiga ports were done by contractors. In all honesty, we had an Amiga but we rarely used it. In those early days (MM - MI2) graphics on the PC were all the same… it was sounds cards that were a pain. In some cases (like the FM towns, all the art was redone). Post 64 (MM/Zak), all the art was done in DPaint and then used on all the platforms. Mostly cross compile, but graphics/audio systems were so different that that had to be recoded. ![]() We never worked on those machines directly when developing. These might be dumb Qs but I’d really love to know thanks Ron / everyoneĪt first, it was the C64, then it was the PC. Did you have any input into that side of things?ĭo you have any favourite box art from those games?
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